The name "iQu" was conceived a long while ago for an ambitious project of a friend of mine (Vassili Nikolaev) and me :
a league-oriented first-person shooter that allows to play Unreal Tournament levels.
Much has been discovered about UT's internals in the process although iQu is still a fair way away from being the envisioned game.
This wiki is intended to document what has been discovered so far and make the knowledge available to the public.
It is my hope that this information will spawn more projects around the Unreal engine and its datafiles.
Consider the first article,
How UT stores lightmaps and leave me feedback in the forum (which I'm going to put up somewhere the next days ;P )
Thanks
Many thanks to Antonio Cordero Balcázar's great work with UTPT, the Unreal Tournament Package Tool.
visit http://www.acordero.org to see for yourself. The information gathered from the ut_packages.pas and UTPT was invaluable to my efforts.
Also a lot of thanks to Bertram Thomass for the amazing UShock, which served as reference to make iQu extend its grip to Unreal Engine 2 levels. A great deal of work however, is still to be done in this area.
BTW, the names Unreal, Unreal Tournament etc. pp. are trademarks and/or something similar of Epic Games.





